Monday, August 8, 2011

Resources & Warehouse Cities

Resource City

First, install Lord of Ultima Tweaks:

http://userscripts.org/scripts/show/80532

I can't imagine ever playing this game without it. It helps with so many different aspects of the game and ensures efficiency in nearly every aspect of the game.

Then, when you've familiarized yourself with the added functionality, whenever you found a new city or just want to see if you could have made better economy building placement, click on the "L" green box in your city Build Queue to access layout functionality. Copy the Sharestring, it looks like this:

[ShareString.1.3];########################-.-----#-;--C:-#####------.-#-----:--###----::---#-;---:--,##-,,--:--.#--------,##------#######-----,##-----##UUUUU##-----##:--;##UUPUPUU##-;--##:---#UPUUUUUPU#----##---:#UUUPUPUUU#-.--#######UPUUTUUPU#######----#UUUPUPUUU#----##----#UPUUUUUPU#UUU-##---;##UUPUPUU##UPUU##:----##UUUUU##UUUUP##:-.---#######UURRUU##--..-----#---UR##RU##-..------#--PUR###R###-.-----:#---UUR#######--,---:#----UUR########################[/ShareString]

and paste it into the Loof placement calculator here:

http://2.latest.loof78.appspot.com/lou_city/calc

with the following parameters (just hit enter after the sharestring for a new line) to create a Wood, Stone, Iron resource city (see the WSI down there?):

use_slots=82
num_cottages=19
keep_extra_res_nodes=1
placement_schedule=WSI
clear_buildings=1

Then open the output link in a new window and flesh out the rest of your city in the Flash City Planner:

http://www.lou-fcp.co.uk/map.php?

I recommend at least two warehouses, 19 or 20 cottages, 4 marketplaces (if producing resources) go for max production/efficiency.

When you're satisfied with a layout in the Flash City Planner, click "copy URL" and switch back to Lord of Ultima and paste in the URL into the second tab of the "L" layout tool of LoU Tweaks and click "apply layout"

Build away! MAXIMUM EFFICIENCY!!!!

Warehouse City

Follow the standard of building up 20-30 cottages as well as supplemental resources to keep you building. Building a Warehouse/Hub City  is essential to maximize building and recruitment efficiency. A warehouse/hub can transfer and receive resources in large quantities, quickly! Hubs can also hold millions of resources at a time. This can come in handy when building Palaces (we will discuss later), purifying resources, and level advancements.

You will understand why you need a warehouse city for each cluster of 6-10 cities you have, later. But for a minimum of every 10 cities you want a dedicated HUB! This is for your benefit and protection.

I have two hubs that I am currently working on. The first is a hub on water with larger amounts of transport capabilities. I use this to send and receive resources across the sea/water spaces. So, with a larger shipping and receiving demand there is less need for storage space. Any oversupply is sent to the landlocked warehouse hub via carts from the market.

I also have a land locked version that supports itself with resource production. So if arrivals of resources take a while, I won't run out of them. 
If you notice there is less markets in this city. Once the resources arrive at this city, they are dispersed from it to other cities ass needed from my Trade Minister*.  In this city you will need large amounts of city guards and a MGT. In the event that you are attacked in this city. Also never ever disclose the location of this city to other players. Enemies can disrupt your ability to build and recruit if they find out where this city is located.


*Note Trade Ministers are not required for you to have,since they do cost Diamonds. I keep them so they can do the work I cannot do while taking care of real life (RL).

Up NEXT: Castles

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